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Do Animated Objects In Pathfinder Have Skills

Tiny Blithe Object CR i/2

XP 200
North Tiny
construct
Init +2 Senses darkvision 60, low-calorie-free vision ; Perception -5

 DEFENSE

Air conditioning xviii, touch 14, flat-footed 15 (+2 Dex , +4 natural, +2 size)
hp five (1d10)
Fort +0, Ref +two, Will +0
Defensive Abilities
hardness v (or more than) Immune Construct Traits

 OFFENSE

Speed xxx ft.
Melee slam -3 (1d6-iv)

 STATISTICS

Str two, Dex fourteen, Con -, Int -, Wis i, Cha 1
Base Atk +1 CMB -5 CMD 7
SQ 1
structure point

 SPECIAL ABILITIES

Construction Points

Tiny animated objects have one construction point.

Small Animated Object CR 2

XP 600
Due north Small
construct
Init +1 Senses darkvision 60, low-low-cal vision ; Perception -5

 Defence force

AC 16, bear upon 12, flat-footed 15 (+i Dex , +iv natural, +1 size)
hp 21 (2d10+ten
size )
Fort +0, Ref +1, Will +0
Defensive Abilities
hardness 5 (or more) Immune Construct Traits

 OFFENSE

Speed 30 ft.
Melee slam +1 (1d6-two)

 STATISTICS

Str half dozen, Dex 12, Con -, Int -, Wis ane, Cha 1
Base of operations Atk +ii CMB -1 CMD 10
SQ 1
construction points

 SPECIAL ABILITIES

Construction Points

Small animated objects take 1 construction point.

Medium Animated Object CR 3

XP 800
N Medium construct
Init
+0; Senses
darkvision 60 ft., depression-low-cal vision ; Perception –5

 Defense force

AC 14, affect 10, flat-footed 14 (+4 natural)
hp
36 (3d10+20
size )
Fort +1, Ref +1, Volition +1
Defensive Abilities
hardness five (or more); Allowed Construct traits

 Law-breaking

Speed xxx ft.
Melee slam +three (1d6+0)

 STATISTICS

Str 10, Dex 10, Con —, Int —, Wis 1, Cha 1
Base Atk +three; CMB +three; CMD 13
SQ ii
construction points

 SPECIAL ABILITIES

Construction Points

Medium blithe objects take 2 construction points.

Large Animated Object CR five

XP one,600
N Big
construct
Init -1 Senses darkvision 60, depression-light vision ; Perception -five

 Defence

AC 14, impact 8, flat-footed 15 (-1 Dex , +6 natural, -1 size)
hp 52 (4d10+30
size )
Fort +ane, Ref +0, Will +1
Defensive Abilities
hardness 5 (or more) Immune Construct Traits

 Law-breaking

Speed 30 ft.
Melee slam +7 (1d6+4)

 STATISTICS

Str xviii, Dex 8, Con -, Int -, Wis 1, Cha 1
Base Atk +4 CMB +9
CMD xviii
SQ 3 construction points

 SPECIAL ABILITIES

Construction Points

Big animated objects have 3 construction points.

Huge Animated Object CR 7

XP iii,200
N Huge
construct
Init -ii Senses darkvision 60, depression-light vision ; Perception -5

 Defense force

Ac fifteen, impact half dozen , flat-footed 17 (-2 Dex , +9 natural, -2 size)
hp 79
(seven d10 +twoscore size )
Fort +2
, Ref +0 , Volition +ii
Defensive Abilities hardness 5 (or more than) Immune Construct Traits

 OFFENSE

Speed 30 ft.
Melee slam +thirteen (1d6+8)

 STATISTICS

Str 26, Dex six, Con -, Int -, Wis 1, Cha 1
Base Atk +7 CMB +17
CMD 25
SQ 4 construction points

 SPECIAL ABILITIES

Construction Points

Huge animated objects have 4 construction points.

Gargantuan Animated Object CR ix

XP 6,400
Due north Gargantuan
construct
Init -2 Senses darkvision 60, low-light vision ; Perception -5

 DEFENSE

AC 17, touch four , flat-footed xix (-2 Dex , +thirteen natural, -4 size)
hp 115
(10 d10 +sixty size )
Fort +3
, Ref +1 , Will -3
Defensive Abilities hardness 5 (or more) Allowed Construct Traits

 Criminal offense

Speed xxx ft.
Melee slam +18 (1d6+12)

 STATISTICS

Str 34, Dex 6, Con -, Int -, Wis 1, Cha i
Base Atk +10 CMB +
26 CMD 34
SQ 5 construction points

 SPECIAL ABILITIES

Construction Points

Gargantuan blithe objects have 5 structure points.

Colossal Animated Object CR 11

XP 12,800
N Colossal
construct
Init -ii Senses darkvision lx, low-light vision ; Perception -5

 Defense

Ac 18, touch 0 , flat-footed 20 (-2 Dex , +18 natural, -8 size)
hp 152
(13 d10 +80 size)
Fort +4
, Ref +2 , Will +4
Defensive Abilities hardness 5 (or more) Immune Construct Traits

 OFFENSE

Speed 30 ft.
Melee slam +21 (1d6+16)

 STATISTICS

Str 42, Dex 6, Con -, Int -, Wis 1, Cha ane
Base Atk +thirteen CMB +37 CMD 45
SQ 6 construction points

 SPECIAL ABILITIES

Structure Points

Colossal blithe objects have vi construction points.

Size Sample Object HD CP CR
Tiny Candelabra 1d10 1 one/2
Pocket-sized Chair 2d10+x i 2
Medium Cage 3d10+20 2 3
Large Statue 4d10+thirty iii 5
Huge Wagon 7d10+twoscore 4 7
Gargantuan Catapult 10d10+lx v 9
Colossal Ship 13d10+80 vi eleven

Special Abilities

Construction Points

Animated objects have a number of Construction Points (CP) used to purchase abilities and defenses in addition to those presented higher up. A medium animated object has 2 CP; differently sized objects have CP totals as detailed on the size nautical chart on this folio. If an animated object spends more than CP than its size category would allow, its CR increases by 1 (minimum of +ane) for every two additional CP spent.

Additional Attack (Ex, 1 CP): Gains an additional slam attack.

Additional Move (Ex, 1 CP): Gains a new mode of move ( burrow , climb, fly [clumsy], or swim) at a speed equal to its base speed.

Constrict (Ex, 1 CP): Gains constrict with its slam attacks (the object must have grab before it can have this ability).

Faster (Ex, 1 CP): One of the object's movement modes increases by +10 ft.

Catch (Ex, 1 CP): Gains grab special attack with slam attacks.

Metal (Ex, two CP): The object is made of common metal. Its hardness increases to 10, and it gains a +2 increase to its natural armor bonus. Mithral objects price four CP, and proceeds hardness xv plus a +4 increase to natural armor. Adamantine
objects toll 6 CP, proceeds hardness 20, and receive a +6 increase to natural armor.

Stone (Ex, ane CP): The object is made of stone or crystal. Its hardness increases to 8 and it gains a +1 increment to its natural armor bonus.

Trample (Ex, 2 CP): The object gains the trample special assault.

Lore

Characters with ranks in Knowledge (arcana) can learn more than about blithe objects. When a character makes a successful skill cheque, the following lore is revealed, including the information from lower DCs.

Knowledge (Arcana)

DC Result

13 This animal is an animated object, a mundane item enchanted to a semblance of life through powerful magic. This result reveals all construct traits.

xviii The shape of this animated object makes it more than effective than information technology would otherwise be. This outcome reveals any special attacks the animated objust might accept (blind, constrict or bruise) and any increase in speed due to legs or wheels.

Monster Lore from WOTC Customs Forums - Monsters and Races - Monster Lore Compendium. Copyright 2007-2008, Author: Evandar_TAybara

Source: https://sites.google.com/site/mattspathfinder/bestiary/monster-listings/constructs/animated-object

Posted by: taylorsockle.blogspot.com

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